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How to bind dictionary to look up on ibook on mac
How to bind dictionary to look up on ibook on mac










how to bind dictionary to look up on ibook on mac
  1. HOW TO BIND DICTIONARY TO LOOK UP ON IBOOK ON MAC HOW TO
  2. HOW TO BIND DICTIONARY TO LOOK UP ON IBOOK ON MAC FOR ANDROID
  3. HOW TO BIND DICTIONARY TO LOOK UP ON IBOOK ON MAC CODE
  4. HOW TO BIND DICTIONARY TO LOOK UP ON IBOOK ON MAC MAC

elvman 15:33 C++: RE: Problem with thread when porting game to windows phone 8 you can check at this pr:, or use.

HOW TO BIND DICTIONARY TO LOOK UP ON IBOOK ON MAC CODE

elvman 15:59 C++: glBlendFuncSeparate in RenderTexture Found out that in cocos2d-x 3 RenderTexture has premultiplied alpha, so I need to use the following code for my Rende. think1st 16:09 C++: RE: const char* in createWithContentsOfFile Thank you, they aren't declared deprecated, that is why I used them. What do I have to connect a physical device as? I'm getting stuck at "waiting for device" as. think1st 16:22 Javascript Binding: RE: Problem running with 3.0 Sorry for bumping this. Now I have errors when it's actually trying to run, but I'll proba. think1st 16:24 Javascript Binding: RE: Problem running with 3.0 Nevermind, I have to set the device to debug mode.

HOW TO BIND DICTIONARY TO LOOK UP ON IBOOK ON MAC FOR ANDROID

Is it possible to add a package name for Android deployment after the project has already been created and wor.

how to bind dictionary to look up on ibook on mac

nichlaspro132 16:30 C++: Add package name after project creation using cocos console Hi. Thanks for the quick reply!ĬCArray* ary = CCArr. think1st 16:31 C++: RE: SAME ORDER! Please help. U r my god! nichlaspro132 16:34 C++: Deploing to Android: INSTALL_FAILED_OLDER_SDK When I try to deploy my application using "cocos deploy -p android", it very soon throws the error mentioned in the t. I understand, but can u please give me an example:) think1st 16:42 C++: RE: RANDOM OBJECT! OMG LOVE U! Ajas 16:47 C++: RE: Deploing to Android: INSTALL_FAILED_OLDER_SDK Answer: The device has a certain API level that it supports (perhaps the one I use hasn't been updated in ages). saiy2k 18:00 C++: RE: CCFileUtils searchPath problems Help? Anyone? D: GhostTrigger 17:21 C++: RE: Deploing to Android: INSTALL_FAILED_OLDER_SDK What is the API level of your device? API 8 is Android 2.2, which is ancient. What's the issue? Not able to compile CPP code, I guess unindented 18:01 C++: IllegalArgumentException: Unable to find native library: cocos2dcpp Please answer these questions to help fix this issue:

how to bind dictionary to look up on ibook on mac

Clazz 18:07 C++: Shader that applies to all sprites on screen I'm trying to create a vertex + fragment shader that applies to the whole screen, not just to one sprite. I fixed all deprecated stuff, but I still get compile error. think1st 18:22 C++: failed to write injected code block to PDB Hi, I was updating my project to use the new 3.0 version. think1st 18:38 C++: RE: failed to write injected code block to PDB I get the same when trying to compile with vs2013, but they only happen in the actual test projects. Render the entire image to a separate r.

how to bind dictionary to look up on ibook on mac

progfast 18:41 C++: RE: Shader that applies to all sprites on screen I'm just learning Cocos2D myself, but the general way you go about it is:

HOW TO BIND DICTIONARY TO LOOK UP ON IBOOK ON MAC MAC

I am porting the project for android in Mac OS. edazevedo 19:40 C++: Make file issue in porting project for android Please answer these questions to help fix this issue: I'm using Cocos2dx 2.2.2, and I don't find a way to save values other then CCString using a CCDictionary. smshuja 19:43 C++: CCDictionary - Saving different object types Hi,

HOW TO BIND DICTIONARY TO LOOK UP ON IBOOK ON MAC HOW TO

chklch 20:14 C++: RE: Touch to Coordinates (Simulate user click) Any Idea How can I simulate touch event? inoishadow 19:48 Javascript Binding: RE: how to manually create jsb in cocos2dx 3.0 I don't think this will work with 3.0, because JSBool etc have been replaced with bool and I guess there are other ch. I am new to cocos2d-x and I am having trouble setting up the camera to follow a node. gelldur 21:00 C++: Setting up camera to follow Hi, smshuja 22:15 C++: RE: Check internet connection You can try to connect to Other way is implement on each platform wrapper for checking internet con. 22:34 Javascript Binding: RE: how to manually create jsb in cocos2dx 3.0 I have following paths in the xcode build settings












How to bind dictionary to look up on ibook on mac